(Deprecated with Animate) Behaviors also let you add code to your file without writing it yourself. Many designers and non-programmers use this mode. Learn a little about what functions to use to accomplish specific tasks, but you don’t have to learn syntax. You select actions, and the software presents you with a user-interface for entering the parameters required for each one. (Deprecated with Animate) Script Assist mode lets you add ActionScript to your FLA file without writing the code yourself. There are several ways to work with ActionScript. (Deprecated with Animate) Flash Lite 1.x ActionScript is a subset of ActionScript 1.0 supported by Flash Lite 1.x on mobile phones and devices. (Deprecated with Animate) Flash Lite 2.x ActionScript is a subset of ActionScript 2.0 supported by Flash Lite 2.x on mobile phones and devices. ActionScript 1.0 and 2.0 can coexist in the same FLA file. (Deprecated with Animate) ActionScript 1.0 is the simplest form of ActionScript, and is still used by some versions of the Adobe Flash Lite Player. ActionScript 2.0 is also based on the ECMAScript specification, but is not fully compliant. For example, more design-oriented content. ActionScript 2.0 is also useful for the projects that are not computationally intensive. Although Flash Player runs compiled ActionScript 2.0 code slower than compiled ActionScript 3.0 code, ActionScript 2.0 is still useful for many kinds of projects. (Deprecated with Animate only) ActionScript 2.0 is simpler to learn than ActionScript 3.0. FLA files that use ActionScript 3.0 cannot include earlier versions of ActionScript. ActionScript 3.0 is fully compliant with the ECMAScript specification, offers better XML processing, an improved event model, and an improved architecture for working with onscreen elements. This version requires more familiarity with object-oriented programming concepts than the other ActionScript versions. ActionScript 3.0 and 2.0 are not compatible with each other.ĪctionScript 3.0 executes fast. Quick share and publish your animationsĪnimate includes more than one version of ActionScript to meet the needs of different kinds of developers and playback hardware.Best Practices to optimize FLA files for Animate.Best practices - SWF application authoring guidelines.Best practices - Tips for creating content for mobile devices.Controlling external video playback with ActionScript.Export graphics and videos with Animate.Working with Custom Platform Support Plug-in.Best practices - Accessibility guidelines.Best practices - Organizing ActionScript in an application.Publishing AIR for Android applications.How to package applications for AIR for iOS.Creating and publishing a WebGL document.Automating tasks with the Commands menu.Apply patterns with the Spray Brushtool.Working with Illustrator AI files in Animate.Working with Adobe Premiere Pro and After Effects.Strokes, fills, and gradients with Animate CC.Creating and working with symbol instances in Animate.Transforming and combining graphic objects in Animate.Optimization options for Images and Animated GIFs.Export animations for mobile apps and game engines.Using web fonts in HTML5 Canvas documents.Use the Stage and Tools panel for Animate.Using Creative Cloud Libraries and Adobe Animate.Using Google fonts in HTML5 Canvas documents.Virtual Reality authoring and publishing.Best practices - Advertising with Animate.Add interactivity with code snippets in Animate.Create and publish HTML5 Canvas documents in Animate.Convert Animate projects to other document type formats.How to use mask layers in Adobe Animate. Working with Motion tweens saved as XML files.Editing the motion path of a tween animation.How to edit motion tweens using Motion Editor.How to work with classic tween animation in Animate.How to use frames and keyframes in Animate.Work with Multiple File Types in Animate.
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